Horn & Dice is a roguelike where your dice are your deck. You start with a few plain dice and rebuild them face by face as you travel through three acts of Slavic folklore.

How a turn works

  • Roll all your dice, lock the faces you want, and reroll the rest. Rerolls are limited, so every one is a decision.

  • Stronger faces need copies to fire. A Heavy Attack needs two of a kind, a Crushing Attack needs three. A flame behind each die shows whether its set is complete, still missing a copy, or has one to spare.

  • When you’re happy with the roll, end your turn and see what the enemy does. Its intent is always shown, so you can plan around it.

How you build

  • Win fights to earn new faces and swap them onto your dice.

  • Spend Sacred Cinders at the Forge so your best faces come up more often.

  • Pick up artifacts that change the rules, and potions for when a roll goes wrong.

The world

Every enemy comes from Slavic folk belief, from the Domovoy guarding a house to Baba Yaga in her mortar and the many-headed Azhdaya. The mystery events come from the same stories: offerings to Chernobog, the Kupala fire, deals with a witch-herbalist. Somewhere ahead, someone keeps blowing a horn, and an old man called the Seer may know why.

What’s in the game

  • 3 acts, with 2 possible bosses in each

  • 35 enemies, each with its own way of fighting

  • 32 die faces, 23 artifacts and 30 potions and other consumables

  • 15 status effects, such as Burning, Fragile, Hexed and Oakskin

  • 20 mystery events

  • 4 starting classes, each with its own dice

  • 13 ascension levels for when the base game gets easy